Psychology

HCI, Psychology, Usability

The Extra Effort for Great UX


No Comments

One of the best books I’ve ever read on User Experiences is titled “The Elements of User Experience” written by Jesse James Garrett. In the book, he begins by telling the story of a man who wakes up and wonders why his alarm clock never went off. He goes to make coffee, but struggles with

Read More

Gaming, HCI, Psychology, Usability

UX Without User Research Is Not UX


No Comments

Summary: UX teams are responsible for creating desirable experiences for users. Yet many organizations fail to include users in the development process. Without customer input, organizations risk creating interfaces that fail. A website’s (or product’s) success depends on how users perceive it. Users assess the usefulness and ease of use of websites as they interact with

Read More

Gaming, HCI, Psychology, Serious Games, Simulations, Usability

Study Reveals Real Reason Behind Gaming Aggression


No Comments

A new study has revealed that gamers are more likely to experience feelings of aggression from playing a game when it is too difficult or when the controls are too complicated to master. In comparison, the research found there was “little difference” in levels of aggression when the games themselves depicted violence. Overwhelmingly, the deciding

Read More

Gaming, HCI, Psychology, Serious Games

This Video Game Knows When You’re Scared–And Gets Scarier


No Comments

The director behind the innovative video game Nevermind tells us why biofeedback is the new frontier in gaming. In the future, horror games will know when you’re scared. And then they’ll get scarier. Proof: the currently-in-development horror-adventure game Nevermind, which just launched a Kickstarter campaign last week. The game pairs classic first-person exploration with biofeedback

Read More

Gaming, HCI, Psychology, Simulations, Usability

From Myst to GTA V: Rockstar Nails the Branching Narrative


No Comments

What stands out about the latest release in the Grand Theft Auto series is the overwhelming size of the game’s map and storyline. However, after playing the game for a while, it becomes apparent that Rockstar Games has done an excellent job at balancing the game by utilizing multiple characters to provide just enough open-endedness

Read More

Gaming, HCI, Psychology, Serious Games, Simulations, Usability

Crossing the UI Rift with Oculus


1 Comment

Virtual reality opens the doors to a new era for user interface design. Oculus VR speaks to Develop about its opportunities Virtual reality doesn’t present user interface design with its first opportunity for transformation. The dawn of 3D long ago afforded games makers the prospect of moving beyond flat heads-up-displays and conventional menus. And when

Read More