Qualitative Research


Description As part of Dr. Sharritt's doctoral research, Making History: The Calm & the Storm by Muzzy Lane was compared with two other commercial games: Civilization IV by Firaxis / 2K Games, and RollerCoaster Tycoon 3 by Atari. Research was designed to compare learning and usability of the three games in educational settings. RollerCoaster Tycoon [...]

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Game Usability Review


Description Konami revived a classic game from Nintendo when releasing Castlevania: Lords of Shadow. We explain to clients that QA (Quality Assurance) is similar to testing code for bugs, while user-experience (UX) research is similar to testing a game’s design. Our prior research indicates that game players move through early phases of learning the game [...]

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Game Review


Description Having studied Civilization IV extensively (many of our publications involve research done with Civilization IV), we will discuss some of Civilization V's many changes and the associated trade-offs in terms of player engagement and motivation. Civilization V has made many improvements to game operations, such as hexagonal tiles and movement, and the inability to [...]

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Game Narrative Review


Description With the release of Grand Theft Auto V, one of the most popular video game series in history, we conducted a free review of the game highlighting narrative design and its impact on gameplay. Over the years, most games have had a mediocre storyline, and only a handful have really invested in great story [...]

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Gameplay Analysis


Description One measure of a good game is its ability to scaffold for players of different abilities: something easy to learn but difficult to master. Madden ’11 and its redesigned GameFlow user-experience helps teach new players about football strategy, while allowing advanced players the ability to create custom playbooks, players and teams. When paired with [...]

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