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Gaming, HCI, Psychology, Serious Games, Simulations, Usability

Crossing the UI Rift with Oculus


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Virtual reality opens the doors to a new era for user interface design. Oculus VR speaks to Develop about its opportunities Virtual reality doesn’t present user interface design with its first opportunity for transformation. The dawn of 3D long ago afforded games makers the prospect of moving beyond flat heads-up-displays and conventional menus. And when

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Gaming, HCI, Serious Games, Simulations, Usability

The Future of Gaming – It May All Be in Your Head


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Gaming as a hobby evokes images of lethargic teenagers huddled over their controllers, submerged in their couch surrounded by candy bar wrappers. This image should soon hit the reset button since a more exciting version of gaming is coming. It’s called neurogaming, and it’s riding on the heels of some exponential technologies that are converging

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Gaming, HCI, Psychology, Simulations, Usability

Oculus Rift at SXSW: Is Virtual Reality the Holy Grail of Gaming?


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Cliff Bleszinski, Chris Roberts, Paul Bettner, and Palmer Luckey share their vision for the future of gaming The SXSW Gaming Expo is preposterously loud. At one side of the room, aStarcraft tournament is reaching its climax, but on the other side, one group of guys is yelling louder. They sound like a basement full of adolescents

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Gaming, HCI, Serious Games, Simulations, Usability

Sculpting in Virtual Reality: Meet Leonar3Do


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Hungarian startup Leonar3Do (pronounced “Leonardo”) today demoed its mind-boggling virtual reality software for PC and Mac that lets you manipulate 3D objects as if they were right in front of you. Using a combination of triangulation (using sensors latched on to your computer) and 3D goggles, Leonar3Do creates an environment for interacting with 3D objects

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