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Gaming, HCI, Psychology, Usability

What’s Wrong With the RITE Method?


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A critique of a common method used in video game usability research Many video game usability practitioners employ a method to test usability within video games, called the ‘RITE’ method, short for Rapid Iterative Testing and Evaluation (RITE). Pioneered at Microsoft Games Studios and Microsoft Research, the RITE method has been adopted by many usability

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Collaboration, Gaming, HCI, Psychology, Simulations, Usability

GDC: Sid Meier’s Lessons On Gamer Psychology


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Sid Meier is known as the mastermind behind some of the most respected and influential video games of all time, such as Civilization, Railroad Tycoon and Pirates. But in his pursuit of conveying a realistic experience for players, he says his logical mind wasn’t taking into account enough what was going on in players’ heads.

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